using System; using System.Collections.Generic; namespace Program { internal class Program { private static void Main() { List<double> number = new List<double> { 1, 2, 3, 4, 5, 6 }; double mean = number.Mean(); double variance = number.Variance(); double sd = number.StandardDeviation(); Console.WriteLine("Mean: {0}\nVariance: {1}\nSD: {2} ", mean, variance, sd); Console.ReadKey(); } } public static class list { public static double Mean(this List<double> values) { return values.Count == 0 ? 0 : values.Mean(0, values.Count); } public static double Mean(this List<double> values, int start, int end) { double s = 0; for (int i = start; i < end; i++) { s += values[i]; } return s / (end - start); } public static double Variance(this List<double> values) { return values.Variance(values.Mean(), 0, values.Count); } public static double Variance(this List<double> values, double mean) { return values.Variance(mean, 0, values.Count); } public static double Variance(this List<double> values, double mean, int start, int end) { double variance = 0; for (int i = start; i < end; i++) { variance += Math.Pow((values[i] - mean), 2); } int n = end - start; if (start > 0) n -= 1; return variance / (n); } public static double StandardDeviation(this List<double> values) { return values.Count == 0 ? 0 : values.StandardDeviation(0, values.Count); } public static double StandardDeviation(this List<double> values, int start, int end) { double mean = values.Mean(start, end); double variance = values.Variance(mean, start, end); return Math.Sqrt(variance); } } }
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