This is how you create those flashing Taskbar icons.
Form1.Designer.cs
Added to private void InitializeComponent (bottom of method)
FlashWindow.Tray(this);
Added under the private void InitializeComponent method
public static class FlashWindow { [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool FlashWindowEx(ref FLASHWINFO pwfi); /// Stop flashing. The system restores the window to its original state. public const uint FLASHW_STOP = 0; /// Flash the window caption. public const uint FLASHW_CAPTION = 1; /// Flash the taskbar button. public const uint FLASHW_TRAY = 2; /// Flash both the window caption and taskbar button. /// This is equivalent to setting the FLASHW_CAPTION | FLASHW_TRAY flags. public const uint FLASHW_ALL = 3; /// Flash continuously, until the FLASHW_STOP flag is set. public const uint FLASHW_TIMER = 4; /// Flash continuously until the window comes to the foreground. public const uint FLASHW_TIMERNOFG = 12; [StructLayout(LayoutKind.Sequential)] private struct FLASHWINFO { /// The size of the structure in bytes. public uint cbSize; /// A Handle to the Window to be Flashed. The window can be either opened or minimized. public IntPtr hwnd; /// The Flash Status. public uint dwFlags; /// The number of times to Flash the window. public uint uCount; /// The rate at which the Window is to be flashed, in milliseconds. If Zero, the function uses the default cursor blink rate. public uint dwTimeout; } /// Flash the specified Window (Form) until it receives focus. public static bool Flash(System.Windows.Forms.Form form) { // Make sure we're running under Windows 2000 or later if (Win2000OrLater) { FLASHWINFO fi = Create_FLASHWINFO(form.Handle, FLASHW_ALL | FLASHW_TIMERNOFG, uint.MaxValue, 0); return FlashWindowEx(ref fi); } return false; } /// Flash the specified Window (form) for the specified number of times public static bool Flash(System.Windows.Forms.Form form, uint count) { if (Win2000OrLater) { FLASHWINFO fi = Create_FLASHWINFO(form.Handle, FLASHW_ALL, count, 0); return FlashWindowEx(ref fi); } return false; } private static FLASHWINFO Create_FLASHWINFO(IntPtr handle, uint flags, uint count, uint timeout) { FLASHWINFO fi = new FLASHWINFO(); fi.cbSize = Convert.ToUInt32(Marshal.SizeOf(fi)); fi.hwnd = handle; fi.dwFlags = flags; fi.uCount = count; fi.dwTimeout = timeout; return fi; } /// helper methods public static bool Tray(System.Windows.Forms.Form form) { if (Win2000OrLater) { FLASHWINFO fi = Create_FLASHWINFO(form.Handle, FLASHW_TRAY, uint.MaxValue, 0); return FlashWindowEx(ref fi); } return false; } public static bool TrayAndWindow(System.Windows.Forms.Form form) { if (Win2000OrLater) { FLASHWINFO fi = Create_FLASHWINFO(form.Handle, FLASHW_ALL, uint.MaxValue, 0); return FlashWindowEx(ref fi); } return false; } /// Stop Flashing the specified Window (form) public static bool Stop(System.Windows.Forms.Form form) { if (Win2000OrLater) { FLASHWINFO fi = Create_FLASHWINFO(form.Handle, FLASHW_STOP, uint.MaxValue, 0); return FlashWindowEx(ref fi); } return false; } /// A boolean value indicating whether the application is running on Windows 2000 or later. private static bool Win2000OrLater { get { return System.Environment.OSVersion.Version.Major >= 5; } } }
Notes
https://docs.microsoft.com/en-us/windows/desktop/api/winuser/nf-winuser-flashwindowex
https://www.pinvoke.net/default.aspx/user32/flashwindowex.html?diff=y